Pair Comparison

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Pair comparison is a powerful technique used in Agile methodology to compare two items or options and determine their relative importance or value. It is a useful tool for decision making and prioritizing tasks in Agile projects, enabling teams to make informed decisions and deliver high-quality deliverables. Pair comparison can be used in various situations such as deciding which feature to implement first, which user story is more important, or which task should be prioritized in a sprint.

In pair comparison, two items are compared against each other and rated based on their differences. The items can be user stories, features, tasks, or any other deliverables in an Agile project. The team members involved in the comparison assign scores or points to each item based on their perceived importance. Scores can be assigned on a numerical scale, such as 1 to 10, or a relative scale such as high, medium, or low.

The scores are then tallied, and the item with the highest score is given a higher priority. Through this process, teams can identify the most important items and prioritize them accordingly, ensuring that the most valuable work is completed first.

Pair comparison helps to avoid subjective decisions that can be influenced by biases or personal opinions. Instead, it allows teams to base their decisions on objective criteria, such as the value of the work to the project, its impact on stakeholders, or its alignment with project goals. This ensures that the prioritization process is fair and transparent, and everyone involved has a clear understanding of how decisions are made.

Pair comparison also helps to reduce the risk of decision paralysis, where teams struggle to make decisions due to a lack of clarity or consensus. By breaking down decisions into smaller, more manageable pairs, teams can more easily compare and contrast options, leading to faster and more effective decision making.

For example, let’s say a team has five user stories that they need to prioritize. The first step would be to compare the first user story against the second user story and assign a score based on which one is more important. Then, the team would compare the first user story against the third user story, and so on, until all pairs have been compared.

After comparing all pairs, the team can tally the scores and identify the user story with the highest score, which would be given the highest priority. They can then repeat this process to identify the next most important user story and so on until all user stories are prioritized.

Pair comparison is a powerful technique for prioritizing requirements because it helps to avoid subjective decisions that can be influenced by biases or personal opinions. Instead, it allows teams to base their decisions on objective criteria, such as the value of the requirement to the project, its impact on stakeholders, or its alignment with project goals. This ensures that the prioritization process is fair and transparent, and everyone involved has a clear understanding of how decisions are made.

Overall, pair comparison is a simple yet effective technique that helps Agile teams to prioritize work and make informed decisions. By using this technique, teams can ensure that they are delivering the most valuable work, improving project outcomes, and meeting stakeholder expectations.


Task Dependencies in Agile

Agile methodology may not be suitable for projects with many task dependencies
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Agile methodology may not be suitable for projects with many task dependencies. Agile teams work in an iterative manner and focus on delivering value quickly and continuously. However, if there are many dependencies that must be resolved before work can proceed, this can slow down the team’s ability to deliver value quickly. In such cases, other project management methodologies may be more appropriate.

For example, waiting for a lead time of a product can have negative impacts on the agile team’s ability to deliver value in a timely manner.

If an agile team waits for a lead time of a product, it can lead to several consequences. Firstly, it can cause delays in the delivery of the product, as the team is dependent on the lead time of the product before they can proceed with their work. This can lead to missed deadlines and unhappy customers.

Secondly, waiting for a lead time of a product can disrupt the flow of the team’s work. Agile teams work in short iterations, with a focus on delivering value quickly and continuously. Waiting for a lead time of a product goes against this principle and can cause the team to lose momentum and motivation.

Lastly, waiting for a lead time of a product can lead to a lack of transparency and communication between the team and stakeholders. The team may not be aware of the status of the product, which can lead to misunderstandings and miscommunication.

Best Practices for Creating a Strong Product Backlog

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At the core of every successful agile project lies a well-defined product backlog. This list includes all the items that need to be delivered as a part of the solution, and it is typically made up of features, requirements, or user stories. These items are ranked in order of importance to the customer or the business. Think of it like a shopping catalog, where you circle the things you want, but not everything is guaranteed to be delivered.

The product backlog can be stored in a variety of formats, such as a spreadsheet, a requirements management tool, or even a physical list. What’s important is that it’s consistently maintained and adjusted as needed. A well-defined product backlog ensures a smooth flow of work and helps to prioritize tasks in order of business value. It also helps to eliminate unnecessary work by identifying items that are no longer required.

To ensure that your product backlog is well-defined, keep in mind the acronym SMART:

Specific

Each item on the product backlog should be specific and clear, outlining what needs to be accomplished and why it’s important. For example, instead of listing “Improve website usability,” you might list “Reduce the number of steps required to complete a purchase on the website from 5 to 3.” The more specific your item is, the easier it is to determine its relevance and priority.

Measurable

In order to track progress and prioritize work, each item on the backlog should be measurable. This means that you should be able to quantify the work required and estimate how long it will take to complete. For example, you might estimate that reducing the number of steps to complete a purchase will take 2 weeks of development time. By estimating the time required for each item, you can accurately predict the completion date and make more informed decisions.

Achievable

While it’s important to dream big, each item on the backlog should also be achievable within the constraints of your team and resources. Make sure that each item is realistic and can be accomplished with the time and resources you have available. Setting unrealistic goals can lead to frustration and ultimately, project failure.

Relevant

Only items that are relevant to the project’s goals and objectives should be included in the product backlog. This means that each item should be tied to a specific business need or customer problem that needs to be addressed. By keeping the backlog relevant, you can ensure that your team is working on tasks that are aligned with the project’s goals.

Time-bound

Finally, each item on the product backlog should be time-bound and have a clear deadline or target completion date. For example, you might set a goal to complete the website purchase improvement project within the next 3 months. By setting clear deadlines, you can motivate your team and ensure that each item is completed in a timely manner.

By following these guidelines and creating a SMART product backlog, you’ll be well on your way to delivering a successful project. Remember, a well-defined product backlog is an essential part of any successful project, and it ensures that your team is working on tasks that are aligned with your project’s goals and objectives.


The Power of Interactive Visuals

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Have you ever found yourself lost in a labyrinth of folders and documents, trying to find the information you need? This can be a frustrating experience, especially when different people organize data in different ways.

To address this issue, organizations are simplifying how people access tools, processes, templates, and samples. One of the most effective ways to do this is by using interactive visuals that allow users to drill down into specific information.

Interactive visuals are graphic representations that present complex data in an intuitive and user-friendly way. They can take many forms, such as clickable diagrams, workflows, swim-lane diagrams, infographics, and more.

For example, a website might feature a clickable diagram that starts at a high level and allows users to explore more detailed information by clicking on different parts of the diagram. The diagram could be color-coded to represent different categories, such as product types or business functions. Clicking on a certain segment of the diagram would reveal more detailed information related to that category.

Similarly, a workflow or swim-lane diagram can show the steps involved in a process, including who creates the document, who reviews it, who approves it, and any hurdles the process has to overcome. This type of visual is particularly useful for showing the flow of information and tasks among different stakeholders in a process.

Interactive visuals like these can be used in a variety of situations, not just for organizing information. For example, an online training course could use interactive visuals to guide learners through the material. Or a sales presentation could use interactive visuals to showcase different products and services.

Overall, interactive visuals are a powerful tool for conveying detailed information in a way that is easy for users to understand and interact with. They allow users to move from a broad overview of information to a more granular view, making it easy to find what they need. So the next time you’re struggling to navigate a complex folder structure or overwhelming amount of information, consider using interactive visuals to simplify the process.


Burn-down vs. Burn-up Charts

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Agile methodology is a popular approach used in software development, which involves iterative and incremental development. It emphasizes on delivering the highest business value in the shortest amount of time.

Two popular charts used in agile methodology are Burn-Down and Burn-Up charts. These charts are essential tools that help teams visualize the progress of their work across iterations or sprints.

Burn-Down charts track the amount of work that remains to be done versus the time remaining. The chart shows a downward trendline, which represents the amount of work remaining. This chart is useful in identifying the team’s progress and helps the team to stay on track with their goals. It also helps the team to identify any potential issues that may arise during the project.

On the other hand, Burn-Up charts track the amount of work that has been completed versus the time remaining. The chart shows an upward trendline, which represents the amount of work completed. This chart is useful in showing the team’s progress and helps to identify whether they are on track to meet their goals. It also helps to demonstrate to stakeholders how much progress has been made and how much work remains.

In summary, the main differences between Burn-Down and Burn-Up charts are the direction of the trend lines. Burn-Down charts show the amount of work remaining, while Burn-Up charts show the amount of work completed. Both charts are useful in tracking progress and providing visibility to the team and stakeholders.

Overall, the use of these charts is an important aspect of agile methodology, as they provide teams with a way to track their progress, identify potential issues, and communicate effectively with stakeholders. By using these charts, teams can stay on track with their goals and ensure that they are delivering the highest business value in the shortest amount of time.


Lead Time vs. Cycle Time

Lead Time on Agile Approach

Lead time in Agile approach is the duration between the initiation of a project and the delivery of the final product. In the Agile methodology, the focus is on delivering a high-quality product in the shortest possible time. Therefore, reducing the lead time is a crucial aspect of Agile development.

The lead time can vary depending on the complexity of the project, the size of the team, and the availability of resources. However, in general, Agile teams aim to deliver the product in small increments, with each increment adding value to the final product.

To reduce lead time, Agile teams follow several practices, including continuous integration and delivery, test-driven development, and frequent collaboration with stakeholders. These practices help identify and resolve issues early in the development process, ensuring that the final product meets the customer’s requirements.

In conclusion, lead time is a critical factor in Agile development, and Agile teams strive to reduce it by delivering the product in small increments, following best practices, and collaborating with stakeholders.

Cycle Time on Agile Approach

Cycle time in Agile approach is the duration between the start and completion of a single task or user story. It is the time taken to deliver value to the customer. Agile teams aim to reduce cycle time by breaking down tasks into smaller, more manageable pieces and delivering them incrementally. By doing so, they can identify and address issues early in the development process, ensuring that the final product meets the customer’s requirements.


Product Backlog vs. Work Breakdown Structure

product backlog and scrum
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Product Backlog and Work Breakdown Structure (WBS) are two important planning tools used in project management. Although they are similar in some ways, they differ in their scope, purpose, and level of detail.

Product Backlog

A Product Backlog is a prioritized list of features or requirements that a team plans to deliver in a project. It is a dynamic document that is updated continuously throughout the project lifecycle. The Product Backlog is owned by the Product Owner, who is responsible for prioritizing the items based on their value to the customer.

The Product Backlog helps the team to understand and plan what they need to deliver. It is a high-level view of the project that provides a big picture of what the product will look like. The items in the Product Backlog are not broken down into smaller tasks.

Work Breakdown Structure (WBS)

A Work Breakdown Structure (WBS) is a hierarchical decomposition of the project deliverables into smaller, manageable components. The WBS breaks down the project into smaller, more manageable pieces that can be estimated and scheduled. Each component of the WBS is called a Work Package.

The WBS is a detailed view of the project and is used to plan and manage the project execution. It is owned by the Project Manager, who is responsible for ensuring that the project is completed on time, within budget, and meets the quality standards. The WBS includes all the tasks required to complete the project and is used to track progress and identify potential issues.

Differences

The main differences between Product Backlog and Work Breakdown Structure are:

  • Scope: Product Backlog focuses on the high-level view of the project, while WBS focuses on the detailed view of the project.
  • Purpose: Product Backlog is used to prioritize the features or requirements to be delivered, while WBS is used to plan and manage the project execution.
  • Level of Detail: Product Backlog does not break down the items into smaller tasks, while WBS breaks down the project into smaller, manageable components.

In conclusion, both Product Backlog and Work Breakdown Structure are important planning tools that are used in project management. While they have some similarities, they differ in their scope, purpose, and level of detail. Understanding these differences is crucial for effective project planning and execution.


Minecraft ile Proje Yönetimi

Zor proje hedefleri, kalabalık ekipler, daha fazla kontrol ihtiyacı, risklerin artışı, iletişimin karmaşıklaşması, paydaşların bitmeyen değişiklik talepleri, kısılan bütçeler vs. 

Bu eğitimde 16 – 32 – 48 veya 64 kişilik katılımcı aynı anda sanal bir ortamda kendilerinden beklenen hedefleri yerine getirmek için çalışacaklardır.

Bu eğitimi nasıl gerçekleştiriyoruz?

1- Bu eğitimin öncesinde Fonksiyon Yöneticileri ve/veya İnsan Kaynakları Departmanlarıyla toplantılar yapıyoruz. Katılımcıların eksik olan ve iyileştirilmesi gereken yanlarını öğrenerek senaryolar hazırlıyoruz.

2- Eğitimin hedeflerini tanımlıyor ve geliştirdiğimiz senaryolar hakkında Fonksiyon Yöneticilerine ve İnsan Kaynakları Sorumlularına bilgi veriyoruz.

3- Demo Eğitim ile Fonksiyon Yöneticilerini bilgilendiriyoruz.

4- Katılımcı sayısını belirliyoruz. En az 16 kişi olacak şekilde ve 16’nın katları şeklinde katılımcı sayısı öneriyoruz.

6- Senaryolara göre eğitmen, sanal ortamda gerekli ön hazırlıkları tamamlar. Diğer yandan, eğitime katılacak kişilerin bilgisayarlarında ön hazırlıklar tamamlanır ve denemeler yapılır. (Bilgi İşlem Departmanlarından destek almak gerekebilir.)

7- Eğitim günü katılımcılar bir salonda toplanır ve eğitim gerçekleştirilir. (Katılımcıların mekan olarak aynı yerde olması gerekmemektedir. Fakat bu durumda Minecraft oyununa katılmaları için Bilgi İşlem Departmanından destek almak gerekebilir. Sanal takımlar için oyuna başlamadan önce iletişim araçlarının karar verilmesi gerekmektedir.)

Detay bilgi ve eğitim teklifi almak için: 0216 – 456 60 50 – info@projeyonetimi.com

———-o————

Eğitimler esnasında kulaklarımıza çalınan bazı cümleler.

“Yanlış yeri kazmışsın, orayı kaz demedim ki, ben sana, anlamadıysan bi’daha soracaksın. “

Yahu, buradan yol geçecekti… bu duvarı kim yaptı buraya…?

Plana baksana arkadaşım, plana göre oradan yol geçiyor… – Hangi plan? O plan, çoktan değişti… senin haberin yok mu?

” – Depodan malzeme almaya geldim.

– Bende malzeme kalmadı.

– Sipariş vermediniz mi?

– Yoo, kimse bana bir şey demedi ki…”

E-learning ve Hayatımdaki Yeri

E-learning kavramını ilk kez 1993 yılında Anadolu Üniversite’sinde Endüstri Mühendisliği Bölümünde okurken, bir taraftan da Açık Öğretim Fakültesi bünyesinde part-time yazılımcı olarak çalışmaya başladığımda duymuştum.

O zamanlar e-learning kavramı (internet olmadığı için) şu şekilde kullanılıyordu. Açık Öğretim Fakültesi için Türkiye’nin 24 şehrinde bilgisayarlı laboratuvarlar kuracağız ve öğrenciler gelip, bilgisayar başında bizim hazırladığımız içeriklerin eğitimlerini alacaklar. Üniversite yıllarım boyunca bir taraftan da bu birimde çalıştım ve belki de Türkiye’nin ilk e-learning projesinin bir parçası oldum.

Eğitim ve Danışmanlık sektöründe de e-learning hayatımın hep bir kenarında durdu. İlk eğitim vermeye başladığımda kendimi bir kameraya çekip, seyretmek, kendimi iyileştirmek için kullandığım bir yöntemdi ama zamanla yeni gelen eğitmen arkadaşlara bu video kasetlerini,  CD’leri paylaşmak suretiyle bir çeşit e-learning gerçekleştiriyorduk.

Son yıllarda, bu heyecanım tekrar yükseldi ve önce SoundCloud.com üzerinden podcast uygulamasını başlattım. Halen 25 adet podcastim yayındadır. Daha sonra işin içine görüntüyü ekleyip, proje yönetimi konu başlıklarını YouTube.com ortamına taşıdım… Orada da halen 80 civarında videolu anlatım yer almaktadır, kanalıma 650’den fazla kişinin üye olmasından çok büyük mutluluk duyuyorum.

Şimdi bir adım daha ileriye giderek, artık tüm eğitim içeriklerimi Udemy.com üzerine taşımaya başladım ki bu son süreç de bambaşka deneyimler kazanmamı sağladı.

Soundcloud ile Podcast – Youtube ile Video yapmak – Udemy ile tam anlamıyla bir eğitim platformu geliştirmek son iki senede bana büyük deneyimler kattı.

Bu deneyimlerimi de yakın bir zamanda yeni bir eğitim serisi olarak paylaşmayı düşünüyorum.